September 29th, 2007
Перш за все маю вибачитися за вкрай не систематичну роботу блогу. Зараз я шукаю нового провайдера і не маю регулярного доступу в нет, тому робота блогу призупиняється на деякий час. Маю надію, що скоро все це закінчиться.
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September 15th, 2007

На сайті GameSpot з`явилось нове відео з гри Mass Effect.
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September 15th, 2007

BioWare в доволі оригінальний спосіб намагається допомогти рекламі The Witcher. На офіційному сайті цієї гри ви можете побачити сторінку яка так і
називається BioWare Recommends (BioWare рекомендує). Правда чи допоможе це чи ні невідомо.
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September 13th, 2007

З`явилось нові рецензії на Two Worlds:
На IGN поставили 7.3/10:
“The quest itself is very open-ended, at least after the first couple hours or so. Making progress is more than a simple matter of traveling from place to place marked on your map. Instead you’ll need to take on many side-quests to build your reputation in order to make the allies you need to achieve your goals. This might not appeal to shotgun players who don’t want to roam the countryside or talk to random villagers, but those that prefer a more leisurely pace will enjoy the sense of consequence it lends. Seeing sub-plots unfold and your reputation evolve can be a lot of fun.”
На GameVortex 65%:
“Two Worlds’ story doesn’t tread any ground not already covered by other RPGs. A god, Aziraal, was sealed in a tomb. Three hundred years later, the tomb is uncovered and as luck would have it, you’re the only guy who can open it. Of course, you have little interest in what lies in the tomb or even that you’re the guy with the keys to the place; all you care about is finding your missing sister. Two Worlds follows the same linear, but not-so-linear path as Oblivion. You can follow the main plotline or take on side-quests and discover new things around the world. Though the open-world structure is appreciated, Two Worlds takes a big misstep by almost forcing you to complete a number of side-quests if you want to enjoy the main one. Unlike Oblivion, there’s no mechanism that balances difficulty with your character’s level; instead the game is hard from the start. If you want to make it through the main quest, you have to take on side-quests in order to level up or find useful equipment.”
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September 13th, 2007

На RPGWatch з`явилось 2 нових скріншота з гри The Chosen: Well of Souls, а також декілька фактів про саму гру. (Хм, сам перший раз чую це найменування)

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September 11th, 2007

NZGamer відмітилась доволі суворою рецензією на Loki, поставивши 5.0 (Середненько).
Частина:
” The interface for Loki is a mixed bag. Many of the familiar keys (such as “I” for “Inventory”) are present, however a large number of usability problems (ranging from the annoying to the downright horrible) are present, such as an unpredictable loot interface, horrible camera controls, an archaic inventory system, a bizarre inability to talk to NPCs from time to time, massive load lag (despite installing a whopping 7GB onto your hard disk) and many other issues abound….
…The gameplay itself is, in a word, dull dull dull. I know that’s technically three words but they’re all the same so I figure that’s close enough. There’s nothing interesting happening, you don’t care about the robotic, jerking townsfolk that the monsters are threatening and the super boring, no-AI-whatsoever enemies are quite possibly the single most boring (they’re all the same, they just look different) enemies ever imagined. Ever. EVER.”
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September 10th, 2007
Маю вибачитися за надто велику перерву з технічних причин (мій провайдер маст дай). Починаємо веселитись!
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