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Mass Effect - ???µ?†?µ???·?–?— ???° IGN, TeamXBox ?‚?° Eurogamer

November 20th, 2007


???°???‚?? IGN, TeamXBox ?‚?° Eurogamer ???–?????–?‚???»?????? ???°???¶?µ ???????????‚?°?????? ?????·???‚???????????? ???µ?†?µ???·?–?????? ???° Mass Effect.

???° IGN ???????‚?°?????»?? 9.4/10:
“There are three primary character classes in Mass Effect; the solider, the engineer, and the biotic user. Hybrids that mix various aspects of each are also available. The kicker is that they all play vastly different from one another in combat. Based on your class, you'll have access to various powers (the biotics have more than a passing resemblance to the force powers you used in Knights of the Old Republic), technical skills, weapons and armor. The biotic class can use every power, but can only use light armor and pistols. The soldier only gets a single biotic power, but can use any weapon and heavier armor. The engineer, an afterthought class in many other games, steps up in Mass Effect to be a force of its own. He or she can hack locked consoles for info or loot, but can also be a powerhouse in battle. Many of the enemies in Mass Effect are mechanical in design and the engineer has skills geared specifically for taking them down.”

???° TeamXBox - 9.6/10:
“Right off the bat, you??™ll notice that Mass Effect utilizes a unique dialogue system to progress the story. Essentially, you??™ll begin speaking to another character, and a circular dialogue tree will appear at the bottom of the screen before they are finished talking. This allows you to queue up your responses so the conversation flows more realistically and naturally than in previous games. It??™s a good system, although there were times that I accidentally chose my response while tapping X to get through some of the lengthier conversations. Make no mistake about it, this is an RPG in every sense of the word, and features some of the longest conversations in recent memory. I actually turned on the captions so I could get through them a bit faster, allowing me to move on to the next part with a simple tap of the X button…

Depending on how you treat your fellow galactic citizens, you??™ll earn points in either your Paragon or Renegade gauges. If you want to be a jerk, you??™ll quickly add points to your Renegade gauge, while being a nice guy will do the same for the other one. Unfortunately, the good/evil mechanic really doesn??™t come into play at all, which will probably come as a disappointment to anyone who played KotOR or Jade Empire. You might be able to access a few more side missions by leaning one way over the other, but that??™s pretty much it. People won??™t cower in fear if you??™re the baddest man in the universe, and women won??™t throw themselves at your feet if you??™re Mr. Nice Guy. Basically, the only decision that matters comes at the end of the game, making every decision that came before it feel a bit hollow.

Of course, none of that ???shades of grey??? stuff really matters when you??™re in combat, which is where you??™ll spend a good deal of your time. Unlike the previous BioWare console RPGs, the combat is in real-time, so you??™ll have to rely on your third-person action skills as much as your tactical knowledge. It??™s basically a third-person action game when you??™re in combat, with the right trigger firing your weapon and the left zooming in your weapon. The interesting thing here is that certain classes are trained in the use of certain weapons and will be able to improve their skills (and unlock new ones) as they gain experience…”

???° Eurogamer - 8\10:
“Forced to stumble towards a conclusion, I'd say that despite the niggles, Mass Effect is most definitely a great game with an awful lot going for it - but one that doesn't quite deserve unquestioning praise. For what it achieves in delivering a compelling narrative and wonderful atmosphere, BioWare deserves a huge amount of credit, as there are few games that come anywhere near it in this regard. The dialogue system, and the impact it has on individual missions and the game as a whole is exceptional, adding greatly to the potential replay value. Where it doesn't quite hit the mark for me is in the action stakes. Although it underpins the game with all sorts of excellent ideas that ought to make it a deeper, more intelligent and immersive experience, the simple truth is that the minute-to-minute combat simply isn't as intense and involving as you'd expect from a game in 2007. Throw in some grumbles about the somewhat unoptimised state of the frame-rate, texture pop-in and v-syncing terrors, and it's a game that just falls short of our expectations. An eight, then, but a good one…”

HoMM 5 - Tribes of the East ???µ?†?µ???·?–?? ???° Eurogamer

November 19th, 2007


???° ???°???‚?– Eurogamer ?·`???????»?°???? ???µ?†?µ???·?–?? ???° ?????‚?°?????” ?????????????µ?????? ?? ?????– HoMM 5 - “Tribes of the East”. ???†?–?????° 5/10. ?? ?? ?? ???° ???µ???µ ?‚?? ?????????????µ?????? ?????¶?µ ???µ???????°???µ.
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The [Orc] army's special trait is their Blood Rage (”borrowed” from World of Warcraft's warrior class, if I remember correctly.) The more damage that the Stronghold faction causes in battle the more blood points their units get. These blood points act as both a defensive barrier, being used up in the place of damage, or are used to level up Blood Rage, which we guess gives you damage bonuses. Unfortunately, we found it very hard to find out exactly what effect this has, as it differs from unit to unit. (We even looked at the manual to try and work it out, a desperate step for a reviewer) It's a perfectly solid mechanic, forcing you to attack relentlessly with units rather than defending, it's also just a little too obscure as you don't know how much it's helping….

…The addictiveness is still there; 12 hours sitting in front of the PC on a Saturday night with nowt but penny sweets for company testifies to that. But now the difficulty is so amazingly high, it's a struggle to get through the campaigns; that 12 hours was spent in one mission, which I couldn't even finish because the game is tougher than Gillen's Zebu steaks (tough, believe us). Yes, this might be designed for the hardcore HOMMV players…

How is it so tough? Well, even on the normal difficulty level you start with very few troops and the enemy creeps are just slightly too high-level. You bleed soldiers in every encounter, and every enemy stack seems rather too high-level, so you have to choose your fights exceedingly carefully. Weirdly, the new campaigns give you a taster of all the factions, which indicates that the expansion was aimed at luring new gamers into the franchise before the inevitable sequel in the next twelve months or so.

NWN2: Mask of the Betrayer - ?–???‚?µ?????„?? ???° Eurogamer

May 30th, 2007

Feargus Urquhart? ?·? Obsidian ?????·???????–???°?” ???°???‚?? Eurogamer? ?????? NWN2: Mask of the Betrayer.

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However while promising a hugely increased level-cap, new races and classes as well as a full stand-alone campaign, Obsidian are keeping many details close to their chests. So when offered the chance to exchange e-mails with Obsidian’s very own Elite-class level CEO Feargus Urquhart, we clearly grasped it and tried to resist the urge to just descending to a conversation about how much we liked Planescape Torment when he was back at Black Isle.

We fail, rapidly, when we ask him what other game does the 15-20 hour included campaign feels most like, in terms of experience. “This may sound strange, but the other character based RPG that I can think of is Planescape: Torment,” Feargus notes, “Both of them are character focused, but in different ways. Torment was about discovering who you were, while Mask of the Betrayer is more about saving yourself. Another difference is the focus on combat with Mask being more about fun combats and Torment more about your relationship with your companions.”?