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Mass Effect - рецензії на IGN, TeamXBox та Eurogamer

November 20th, 2007


Сайти IGN, TeamXBox та Eurogamer відмітились майже одностайно позитивними рецензіями на Mass Effect.

На IGN поставили 9.4/10:
“There are three primary character classes in Mass Effect; the solider, the engineer, and the biotic user. Hybrids that mix various aspects of each are also available. The kicker is that they all play vastly different from one another in combat. Based on your class, you'll have access to various powers (the biotics have more than a passing resemblance to the force powers you used in Knights of the Old Republic), technical skills, weapons and armor. The biotic class can use every power, but can only use light armor and pistols. The soldier only gets a single biotic power, but can use any weapon and heavier armor. The engineer, an afterthought class in many other games, steps up in Mass Effect to be a force of its own. He or she can hack locked consoles for info or loot, but can also be a powerhouse in battle. Many of the enemies in Mass Effect are mechanical in design and the engineer has skills geared specifically for taking them down.”

На TeamXBox - 9.6/10:
“Right off the bat, you’ll notice that Mass Effect utilizes a unique dialogue system to progress the story. Essentially, you’ll begin speaking to another character, and a circular dialogue tree will appear at the bottom of the screen before they are finished talking. This allows you to queue up your responses so the conversation flows more realistically and naturally than in previous games. It’s a good system, although there were times that I accidentally chose my response while tapping X to get through some of the lengthier conversations. Make no mistake about it, this is an RPG in every sense of the word, and features some of the longest conversations in recent memory. I actually turned on the captions so I could get through them a bit faster, allowing me to move on to the next part with a simple tap of the X button…

Depending on how you treat your fellow galactic citizens, you’ll earn points in either your Paragon or Renegade gauges. If you want to be a jerk, you’ll quickly add points to your Renegade gauge, while being a nice guy will do the same for the other one. Unfortunately, the good/evil mechanic really doesn’t come into play at all, which will probably come as a disappointment to anyone who played KotOR or Jade Empire. You might be able to access a few more side missions by leaning one way over the other, but that’s pretty much it. People won’t cower in fear if you’re the baddest man in the universe, and women won’t throw themselves at your feet if you’re Mr. Nice Guy. Basically, the only decision that matters comes at the end of the game, making every decision that came before it feel a bit hollow.

Of course, none of that “shades of grey” stuff really matters when you’re in combat, which is where you’ll spend a good deal of your time. Unlike the previous BioWare console RPGs, the combat is in real-time, so you’ll have to rely on your third-person action skills as much as your tactical knowledge. It’s basically a third-person action game when you’re in combat, with the right trigger firing your weapon and the left zooming in your weapon. The interesting thing here is that certain classes are trained in the use of certain weapons and will be able to improve their skills (and unlock new ones) as they gain experience…”

На Eurogamer - 8\10:
“Forced to stumble towards a conclusion, I'd say that despite the niggles, Mass Effect is most definitely a great game with an awful lot going for it - but one that doesn't quite deserve unquestioning praise. For what it achieves in delivering a compelling narrative and wonderful atmosphere, BioWare deserves a huge amount of credit, as there are few games that come anywhere near it in this regard. The dialogue system, and the impact it has on individual missions and the game as a whole is exceptional, adding greatly to the potential replay value. Where it doesn't quite hit the mark for me is in the action stakes. Although it underpins the game with all sorts of excellent ideas that ought to make it a deeper, more intelligent and immersive experience, the simple truth is that the minute-to-minute combat simply isn't as intense and involving as you'd expect from a game in 2007. Throw in some grumbles about the somewhat unoptimised state of the frame-rate, texture pop-in and v-syncing terrors, and it's a game that just falls short of our expectations. An eight, then, but a good one…”

Two Worlds - рецензії на IGN та GameVortex

September 13th, 2007

З`явилось нові рецензії на Two Worlds:

На IGN поставили 7.3/10:

“The quest itself is very open-ended, at least after the first couple hours or so. Making progress is more than a simple matter of traveling from place to place marked on your map. Instead you’ll need to take on many side-quests to build your reputation in order to make the allies you need to achieve your goals. This might not appeal to shotgun players who don’t want to roam the countryside or talk to random villagers, but those that prefer a more leisurely pace will enjoy the sense of consequence it lends. Seeing sub-plots unfold and your reputation evolve can be a lot of fun.” 

На GameVortex 65%:

“Two Worlds’ story doesn’t tread any ground not already covered by other RPGs. A god, Aziraal, was sealed in a tomb. Three hundred years later, the tomb is uncovered and as luck would have it, you’re the only guy who can open it. Of course, you have little interest in what lies in the tomb or even that you’re the guy with the keys to the place; all you care about is finding your missing sister. Two Worlds follows the same linear, but not-so-linear path as Oblivion. You can follow the main plotline or take on side-quests and discover new things around the world. Though the open-world structure is appreciated, Two Worlds takes a big misstep by almost forcing you to complete a number of side-quests if you want to enjoy the main one. Unlike Oblivion, there’s no mechanism that balances difficulty with your character’s level; instead the game is hard from the start. If you want to make it through the main quest, you have to take on side-quests in order to level up or find useful equipment.”