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Mass Effect наступає

March 4th, 2008


Виключно позитивною новиною поділився з громадськістю в понеділок керівник Snowball Studios, Сергій Клімов: він оголосив, що канадська Bioware, Snowball і компанія CD Projekt уклали контракт на локалізацію ролевого проекту Mass Effect в країнах колишнього СРСР і Східній Європі. Польському видавцеві дісталися східноєвропейські країни, в країнах СНД локалізовану версію гри спільними зусиллями випустять Snowball і фірма 1С.

По попереднім розрахунком, бюджет локалізації складе від 120 до 140 тисяч доларів. Випустити російськомовну Mass Effect планується одночасно з релізом оригінальної РС-версії, на самому початку травня - 6-го числа останнього місяця весни.

Mass Effect на ПК вже скоро

February 27th, 2008

За данними Voodoo Extreme, довгоочікуванна RPG Mass Effect вийде на ПК вже 6 травня 2008 року.

Mass Effect - скріншоти з PC версії гри

February 14th, 2008


На офіційному сайті Mass Effect з`явилось вісім нових скріншотів з версії гри на PC.

Mass Effect - відтепер на PC

February 12th, 2008


Mass Effect - прекрасна sci-fi RPG від Bioware - з'явиться у версії для персональних комп'ютерів в травні 2008 року. Обіцяно, що управління буде таким, що повністю настроюється і оптимізованим для використання клавіатури і миші, а сама гра почне виглядати краще за рахунок використання текстур вищої якості і нового інтерфейсу.

Прихильники РС платформи можуть скоротати очікування виходу гри за читанням хоча і не дуже оригінальної, але доволі доброї новели Mass Effect: Revelation, по суті пріквелом, що розповідає про історію сеттінга МЕ. А власникам Xbox 360 нагадую, що Bioware випустила в Мережу новий контент для цієї гри. Команда чекає вас, капітан!

Mass Effect - рецензія на Gameplanet

February 5th, 2008


Gameplanet, покритикувавши Mass Effect за деякі квести, виставив в своїй рецензії оцінку 4.5/5.
Частина:
“STAR WARS, STAR TREK, Babylon 5, Battlestar Galactica, Stargate, The Matrix… If any of these names have any appeal to you then Mass Effect is the game for you. And if none of these appeal to you, keep reading anyway; because Mass Effect is still an experience no one should miss! To say this game is epic in design is an understatement. This very well may be the first real step we've seen towards an interactive movie. This feature production is brought to you by Bioware, a developer than seems unable make a bad game; especially when they are Role Playing Games (RPGs). Before we get into all the details and goodies of the game let us quickly get the negatives out of the way.”

Mass Xmas

December 25th, 2007

На Kotaku з`явились чудові різдвяні листівки на тему Mass Effect. Дивитися всім!

Mass Effect: Відеорецензія

December 19th, 2007

Останнім часом все більш популярними становляться відео рецензії. Сьогодні ви можете побачити жартівливу рецензію на Mass Effect. Всі хто знає англійську - дивитись обов`язково!

Mass Effect - рецензія на Strategy Informer

December 7th, 2007


Strategy Informer виставив свою оцінку XBox 360-версії нового хіта від Bioware - Mass Effect. За хорошою традицією оцінка 9/10:
“In the end Mass Effect does carry some imperfections like bugs, glitches, texturing popping, some sound volume quirks and often laborious exploration in the MAKO but even after all that BioWare still has one mega-fantastic (yes, it’s a word) game here. The depth of the story, the quality of the cinematic styled dialogue and events, the brilliant scores of music that litter throughout – all build up an unforgettable immersion and by the end I was near grief-stricken that this tale had come to an end… Mass Effect is a landmark game for its charismatic storytelling power, BioWare show they are still easily at the frontlines when it comes to forging new, exciting and epic-level adventures.”

Mass Effect - рецензії на IGN, TeamXBox та Eurogamer

November 20th, 2007


Сайти IGN, TeamXBox та Eurogamer відмітились майже одностайно позитивними рецензіями на Mass Effect.

На IGN поставили 9.4/10:
“There are three primary character classes in Mass Effect; the solider, the engineer, and the biotic user. Hybrids that mix various aspects of each are also available. The kicker is that they all play vastly different from one another in combat. Based on your class, you'll have access to various powers (the biotics have more than a passing resemblance to the force powers you used in Knights of the Old Republic), technical skills, weapons and armor. The biotic class can use every power, but can only use light armor and pistols. The soldier only gets a single biotic power, but can use any weapon and heavier armor. The engineer, an afterthought class in many other games, steps up in Mass Effect to be a force of its own. He or she can hack locked consoles for info or loot, but can also be a powerhouse in battle. Many of the enemies in Mass Effect are mechanical in design and the engineer has skills geared specifically for taking them down.”

На TeamXBox - 9.6/10:
“Right off the bat, you’ll notice that Mass Effect utilizes a unique dialogue system to progress the story. Essentially, you’ll begin speaking to another character, and a circular dialogue tree will appear at the bottom of the screen before they are finished talking. This allows you to queue up your responses so the conversation flows more realistically and naturally than in previous games. It’s a good system, although there were times that I accidentally chose my response while tapping X to get through some of the lengthier conversations. Make no mistake about it, this is an RPG in every sense of the word, and features some of the longest conversations in recent memory. I actually turned on the captions so I could get through them a bit faster, allowing me to move on to the next part with a simple tap of the X button…

Depending on how you treat your fellow galactic citizens, you’ll earn points in either your Paragon or Renegade gauges. If you want to be a jerk, you’ll quickly add points to your Renegade gauge, while being a nice guy will do the same for the other one. Unfortunately, the good/evil mechanic really doesn’t come into play at all, which will probably come as a disappointment to anyone who played KotOR or Jade Empire. You might be able to access a few more side missions by leaning one way over the other, but that’s pretty much it. People won’t cower in fear if you’re the baddest man in the universe, and women won’t throw themselves at your feet if you’re Mr. Nice Guy. Basically, the only decision that matters comes at the end of the game, making every decision that came before it feel a bit hollow.

Of course, none of that “shades of grey” stuff really matters when you’re in combat, which is where you’ll spend a good deal of your time. Unlike the previous BioWare console RPGs, the combat is in real-time, so you’ll have to rely on your third-person action skills as much as your tactical knowledge. It’s basically a third-person action game when you’re in combat, with the right trigger firing your weapon and the left zooming in your weapon. The interesting thing here is that certain classes are trained in the use of certain weapons and will be able to improve their skills (and unlock new ones) as they gain experience…”

На Eurogamer - 8\10:
“Forced to stumble towards a conclusion, I'd say that despite the niggles, Mass Effect is most definitely a great game with an awful lot going for it - but one that doesn't quite deserve unquestioning praise. For what it achieves in delivering a compelling narrative and wonderful atmosphere, BioWare deserves a huge amount of credit, as there are few games that come anywhere near it in this regard. The dialogue system, and the impact it has on individual missions and the game as a whole is exceptional, adding greatly to the potential replay value. Where it doesn't quite hit the mark for me is in the action stakes. Although it underpins the game with all sorts of excellent ideas that ought to make it a deeper, more intelligent and immersive experience, the simple truth is that the minute-to-minute combat simply isn't as intense and involving as you'd expect from a game in 2007. Throw in some grumbles about the somewhat unoptimised state of the frame-rate, texture pop-in and v-syncing terrors, and it's a game that just falls short of our expectations. An eight, then, but a good one…”

Mass Effect: Герой такий який він є

November 20th, 2007

На сайті Games Radar був опублікован короткий матеріал про констуктор персонажів з Mass Effect. Журналісти відмічають його потужність. Для прикладу було створено 12 різних персонажів, а також заснято це все на відео. Але на скріншоті і так все видно непогано.

Подивитись відео на Games Radar

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